Elmer Murray  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 47 M 3 (-1) 9 (1) 9 (1) 10 (1) 5 (-1) 7 (0)399A57
Self-Conscious, Longing, Improves self
 
Skills
Astrogation 1
Carouse 0
Deception 1
Drive 0
Electronics (Computers) 1
Flyer (Rotor) 1
Gun Combat 0
Investigate 1
Mechanic 0
Persuade 1
Pilot 0
Recon 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 01
Agent Intelligence Agent12
Scout Courier 04
 
Name Type Affinity Enmity Power Influence Species
Peyton McDonald Enemy 0 2 0 1 Libert (M/26)
Peyton McDonald loses some of their power base.
Elie Prescott Contact 3 1 0 1 Kargol (M/73)
Elie Prescott is found or reported dead.
Edith Simmons Enemy 0 4 4 0 Suerrat (M/33)
 
Term Age History
1 18 Became a Scout (Explorer).
1 21 Elmer Murray have no idea what happened to Elmer Murray – they found Elmer Murray's ship drifting on the fringes of friendly space.
2 21 Became a Agent (Intelligence).
2 24 Uncover a major conspiracy against Elmer Murray's employers.
2 25 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
3 25 Continued as Agent (Intelligence).
3 28 Life ruined by a criminal gang. Gain the gang as an Enemy
4 28 Switched to Scout (Courier) with previous rank.
4 32 Elmer Murray spend a great deal of time on the fringes of Charted Space.
4 32 Gain a contact in an alien race.
5 32 Continued as Scout (Courier).
5 35 Spend several years jumping from world to world in Elmer Murray's scout ship.
6 36 Continued as Scout (Courier).
6 38 Elmer Murray survey an alien world.
7 40 Continued as Scout (Courier).
7 42 Elmer Murray's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elmer Murray fail to help. Gain an Enemy.
7 42 Psychologically damaged by Elmer Murray's time in the scouts.
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