Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Elmo James's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Elmo James's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
23 |
Became a Rogue (Thief). |
3 |
27 |
A job goes wrong, forcing Elmo James to flee off-planet. |
3 |
27 |
Promoted to Rogue (Thief) rank 1. |
4 |
27 |
Continued as Rogue (Thief). |
4 |
30 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Became a Citizen (Corporate). |
5 |
34 |
A revolution, attack or other unusual event throws Elmo James's life into chaos, forcing Elmo James to leave the planet. |
6 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
38 |
Find valuable salvage. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
40 |
Suffer from a life-threatening illness. |
8 |
40 |
Failed to qualify for Free Trader (Merchant). |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
42 |
Betrayed by a friend. One of Elmo James's Contacts or Allies betrays Elmo James, ending Elmo James's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
42 |
Failed to qualify for Free Trader (Merchant). |
9 |
42 |
Continued as Drifter (Wanderer). |
9 |
44 |
Suffer from a life-threatening illness. |
10 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
44 |
Retired at age 44. |