Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
2 |
19 |
Became a Entertainer (Journalist). |
2 |
23 |
Gain a patron in the arts. Gain an Ally |
2 |
23 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
3 |
23 |
Voluntarily left Journalist |
3 |
23 |
Switched to Citizen (Worker). |
3 |
25 |
Spent time maintaining and using heavy vehicles. |
4 |
27 |
Continued as Citizen (Worker). |
4 |
30 |
A new romantic starts. Gain an Ally. |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Citizen (Worker) rank 1. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
34 |
Elsie Saxon's business expands, Elsie Saxon's corporation grows, or the colony thrives. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
36 |
Elsie Saxon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Failed to qualify for Artist (Entertainer). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Scout (Explorer). |
7 |
39 |
Moved to a new world. |
8 |
40 |
Continued as Scout (Explorer). |
8 |
43 |
Elsie Saxon's ship is damaged, and Elsie Saxon have to hitch-hike Elsie Saxon's way back across the stars to the nearest scout base. |
8 |
43 |
Gain 2 Contacts. Gain 2 Enemies. |
9 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
46 |
Elsie Saxon have been following false teachings! |
10 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |