Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
26 |
Elsie Silva join a gambling circle on board. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
Gained a contact. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
Display heroism in battle, saving the whole ship. |
4 |
34 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
34 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
37 |
Refuse to abuse Elsie Silva's position for profit. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scout (Surveyor). |
6 |
40 |
Elsie Silva survey an alien world. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Scout (Explorer) with previous rank. |
7 |
44 |
Elsie Silva inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |