Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Good fortune |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Failed to qualify for Pirate (Rogue). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Courier). |
3 |
28 |
Emery Long's scout ship is one of the first on the scene to rescue the survivors of a disaster but Emery Long fail to help. Gain an Enemy. |
3 |
28 |
Emery Long have no idea what happened to Emery Long – they found Emery Long's ship drifting on the fringes of friendly space. |
4 |
29 |
Continued as Scout (Courier). |
4 |
31 |
Psychologically damaged by Emery Long's time in the scouts. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
32 |
Gained a contact. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Entertainer (Artist). |
6 |
38 |
Expose or are involved in a scandal of some sort. |
7 |
38 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
7 |
40 |
Opponents of Emery Long's belief system ambush Emery Long. |
7 |
40 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
40 |
Became a Drifter (Barbarian). |
8 |
41 |
Attacked by enemies that Emery Long easily defeat. |
8 |
41 |
Gain Enemy if Emery Long don't already have one. |
8 |
44 |
Promoted to Drifter (Barbarian) rank 1. |