Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Drafted into Merchant Marine |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Emil Alexander's business or ship thrives. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
36 |
Commanding officer takes an interest in Emil Alexander's career. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Emil Alexander is blamed for an accident that causes the death of several crew members. Emil Alexander's guilt drives Emil Alexander to excel. |
7 |
40 |
Became a Citizen (Corporate). |
7 |
42 |
Political upheaval strikes Emil Alexander's homeworld, and Emil Alexander is caught up in the revolution. |