Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Emile Cumming inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
26 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
26 |
Gain rebels as Enemy |
3 |
26 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
30 |
A mission goes wrong; Emile Cumming and several others are captured and mistreated by the enemy. Gain Emile Cumming's jailer as an Enemy. |
4 |
30 |
Failed to qualify for Free Trader (Merchant). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
33 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
38 |
Became a Merchant (Broker). |
6 |
42 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
42 |
Returned to Drifter (Scavenger). |
7 |
43 |
Attempted a risky adventure and was wildly successful. |