Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
Make a breakthrough in Emmet Fleming's field. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Voluntarily left Physician |
2 |
22 |
Became a Rogue (Thief). |
2 |
23 |
Betrayed by a friend. One of Emmet Fleming's Contacts or Allies betrays Emmet Fleming, ending Emmet Fleming's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
A new romantic starts. Gain an Ally. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Smuggle illegal items onto a planet. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Imperial trade restrictions force Emmet Fleming out of business. |
7 |
38 |
Became a Drifter (Barbarian). |
7 |
39 |
Lost eye or limb. Owe 5,000 for medical bills. |
8 |
39 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
39 |
Retired at age 39. |
8 |
39 |
Retired. |
8 |
40 |
Moved to a new world. |
9 |
47 |
Gained a contact. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |