Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
A good deal ensures Emmit Boyd is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Make an unexpected connection outside Emmit Boyd's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Emmit Boyd's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Became a Scout (Courier). |
4 |
30 |
Serve as the courier for an important message from the Imperium. |
4 |
32 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
32 |
Continued as Scout (Courier). |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
36 |
Continued as Scout (Courier). |
6 |
38 |
Emmit Boyd's ship is ambushed by enemy vessels. Emmit Boyd successfully ran to the jump point. |
7 |
40 |
Voluntarily left Courier |
7 |
40 |
Failed to qualify for Free Trader (Merchant). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Switched to Scout (Explorer) with previous rank. |
7 |
43 |
Emmit Boyd spend a great deal of time on the fringes of Charted Space. |
7 |
43 |
Emmit Boyd's ship is damaged, and Emmit Boyd have to hitch-hike Emmit Boyd's way back across the stars to the nearest scout base. |
7 |
43 |
Gain 3 Contacts. Gain 3 Enemies. |
7 |
44 |
Promoted to Scout (Explorer) rank 2. |