Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
2 |
21 |
Failed to qualify for Line/Crew (Navy). |
2 |
21 |
Switched to Drifter (Barbarian). |
2 |
25 |
Offered job by a patron. Now owe him a favor. |
2 |
25 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
25 |
Became a Scout (Explorer). |
3 |
28 |
Spend several years jumping from world to world in Emmit Henderson's scout ship. |
4 |
29 |
Continued as Scout (Explorer). |
4 |
31 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
5 |
31 |
Became a Rogue (Enforcer). |
5 |
33 |
A job goes wrong, forcing Emmit Henderson to flee off-planet. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
36 |
Failed to qualify for Merchant Academy. |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Navy (Engineer/Gunner). |
7 |
37 |
Commanding officer takes an interest in Emmit Henderson's career. |
7 |
40 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
8 |
40 |
Continued as Navy (Engineer/Gunner). |
8 |
44 |
Refuse to abuse Emmit Henderson's position for profit. |
8 |
44 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |