Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
26 |
Emmitt Baker retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
29 |
Continued as Believer (Mainstream Believer). |
3 |
30 |
Emmitt Baker secretly provide religious rites for a dying leader or noble, although they do not share Emmitt Baker's faith. Gain an Ally in the family and a Rival who disagrees with Emmitt Baker's choice. |
4 |
33 |
Continued as Believer (Mainstream Believer). |
4 |
34 |
Emmitt Baker is sent to a new community or parish to preach The Word among the poor. |
4 |
37 |
Forced to muster out. |
5 |
37 |
Became a Scout (Courier). |
5 |
40 |
Emmitt Baker's scout ship is one of the first on the scene to rescue the survivors of a disaster but Emmitt Baker fail to help. Gain an Enemy. |
5 |
40 |
Emmitt Baker inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
41 |
Continued as Scout (Courier). |
6 |
44 |
Moved to a new world. |