Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Make an unexpected connection outside Emmitt Read's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Emmitt Read's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
32 |
Survived a risky adventure but gained nothing. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
38 |
Survived a risky adventure but gained nothing. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Voluntarily left Wanderer |
7 |
39 |
Failed to qualify for Merchant Academy. |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
42 |
Attacked by enemies and injured. |
7 |
42 |
Nearly killed. Owe 15,000 for medical bills. |
7 |
42 |
Gain Enemy if Emmitt Read don't already have one. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
45 |
Amnesia. |
8 |
47 |
Promoted to Drifter (Scavenger) rank 2. |