Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Emmitt Risewell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Broker (Merchant). |
2 |
20 |
Switched to Drifter (Barbarian). |
2 |
22 |
Survived a risky adventure but gained nothing. |
2 |
24 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
27 |
Find valuable salvage. |
3 |
28 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
4 |
28 |
Voluntarily left Barbarian |
4 |
28 |
Became a Citizen (Colonist). |
4 |
31 |
A revolution, attack or other unusual event throws Emmitt Risewell's life into chaos, forcing Emmitt Risewell to leave the planet. |
5 |
31 |
Became a Scout (Courier). |
5 |
32 |
When dealing with an alien race, Emmitt Risewell have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
35 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Courier). |
6 |
36 |
Emmitt Risewell survey an alien world. |
7 |
39 |
Continued as Scout (Courier). |
7 |
42 |
When dealing with an alien race, Emmitt Risewell have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
43 |
Continued as Scout (Courier). |
8 |
46 |
Serve as the courier for an important message from the Imperium. |