Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Find Ancient Technology. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
26 |
Nearly killed. Owe 30,000 for medical bills. |
4 |
26 |
Failed to qualify for Thief (Rogue). |
4 |
26 |
Switched to Drifter (Wanderer). |
4 |
30 |
Emory Franklin do not know what happened to Emory Franklin. There is a gap in Emory Franklin's memory. |
5 |
30 |
Became a Agent (Intelligence). |
5 |
32 |
Go undercover to investigate an enemy. |
5 |
32 |
Emory Franklin spend months in the dangerous criminal underworld. |
5 |
34 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
34 |
Continued as Agent (Intelligence). |
6 |
38 |
Established a network of contacts. Gain 1 contacts. |
6 |
38 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
38 |
Continued as Agent (Intelligence). |
7 |
42 |
Go undercover to investigate an enemy. |
7 |
42 |
A job goes wrong, forcing Emory Franklin to flee off-planet. |
7 |
42 |
Promoted to Agent (Intelligence) rank 3. |
8 |
42 |
Continued as Agent (Intelligence). |
8 |
43 |
Befriended by a senior agent. |
8 |
46 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |