Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A good deal ensures Emory Stanley is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Failed to qualify for Ecclesiastic (Shaper Priest). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Emory Stanley do not know what happened to Emory Stanley. There is a gap in Emory Stanley's memory. |
5 |
33 |
Became a Scout (Explorer). |
5 |
35 |
Emory Stanley's ship is damaged, and Emory Stanley have to hitch-hike Emory Stanley's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 6 Contacts. Gain 1 Enemies. |
6 |
35 |
Returned to Merchant (Merchant Marine). |
6 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Risk Emory Stanley's fortune on a possibility lucrative deal and win. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Retired at age 47. |