Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
27 |
Ennis Casey is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
27 |
Became a Merchant (Merchant Marine). |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
32 |
A job goes wrong, forcing Ennis Casey to flee off-planet. |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
34 |
Drafted into Flight |
6 |
36 |
Switched to Navy (Flight) with the new title Crewman and previous rank. |
6 |
40 |
Good fortune |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
43 |
Ennis Casey is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |