Craftsman Ephraim Paterson  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 47 M 2 (-2) 6 (0) 3 (-1) 9 (1) 10 (1) 7 (0)2639A7
Megalomaniac, Bitter, Condemned
 
Skills
Admin 0
Advocate 1
Animals 0
Carouse 0
Deception 1
Diplomat 0
Drive (Hovercraft) 1
Drive (Wheel) 1
Electronics 0
Flyer (Ornithopter) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Language (Gvegh (Vargr)) 1
Mechanic 1
Medic 1
Persuade 0
Profession (Worker/Civil Engineering) 1
Profession (Sports/Motorsports) 1
Science (Physical Sciences/Jump Space Physics) 1
Streetwise 1
CareerAssignmentTitleRankTerms
Believer Holy Warrior Fighter13
Citizen Worker Craftsman45
 
Name Type Affinity Enmity Power Influence Species
Daryl Staff Rival 1 0 1 3 Dynchia, Imperium (M/63)
Tomothy Moynihan Rival 1 2 0 0 Sydite (M/55)
Tomothy Moynihan has life-changing event that creates new responsibilities.
Walter Wilson Rival 1 2 0 0 Sydite (M/17)
Mart Buckman Contact 3 1 2 0 Darmine (M/19)
Mart Buckman is a member of an organisation which holds a generally opposite view of the Traveller.
 
Term Age History
1 18 Became a Believer (Holy Warrior) with the new title Hopeful.
1 19 Ephraim Paterson faith is shaken.
2 22 Continued as Believer (Holy Warrior).
2 24 Ephraim Paterson retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
2 26 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
3 26 Continued as Believer (Holy Warrior).
3 27 Ephraim Paterson come into conflict with a splinter group Ephraim Paterson's own religion which maintains Ephraim Paterson's version is the wrong one. Gain 2 Rivals.
4 27 Became a Citizen (Worker).
4 31 Ephraim Paterson's business expands, Ephraim Paterson's corporation grows, or the colony thrives.
4 31 Promoted to Citizen (Worker) rank 1.
5 31 Continued as Citizen (Worker).
5 33 Advanced training in a specialist field.
5 35 Promoted to Citizen (Worker) rank 2 with the new title Technician.
6 35 Continued as Citizen (Worker).
6 38 Ephraim Paterson learn something Ephraim Paterson should not have – a corporate secret, a political scandal – which Ephraim Paterson can profit from illegally.
6 38 Gain a criminal contact.
7 39 Continued as Citizen (Worker).
7 43 Ephraim Paterson learn something Ephraim Paterson should not have – a corporate secret, a political scandal – which Ephraim Paterson can profit from illegally.
7 43 Forced to continue current assignment.
7 43 Promoted to Citizen (Worker) rank 3.
8 43 Continued as Citizen (Worker).
8 46 Ephraim Paterson learn something Ephraim Paterson should not have – a corporate secret, a political scandal – which Ephraim Paterson can profit from illegally.
8 47 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
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