Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Established a network of contacts. Gain 1 contacts. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Failed to qualify for Artist (Entertainer). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
30 |
Attacked by enemies that Ephriam Bartley easily defeat. |
4 |
30 |
Gain Enemy if Ephriam Bartley don't already have one. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
Moved to a new world. |
6 |
35 |
Voluntarily left Wanderer |
6 |
35 |
Became a Army (Army Support) with the new title Private. |
6 |
39 |
Advanced training in a specialist field |
7 |
39 |
Continued as Army (Army Support). |
7 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
43 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
8 |
43 |
Continued as Army (Army Support). |
8 |
46 |
Given a special assignment or duty in Ephriam Bartley's unit. |
8 |
47 |
Promoted to Army (Army Support) rank 2 with the new title Corporal. |