Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Ephriam Seddon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Scout (Courier). |
2 |
23 |
Ephriam Seddon have no idea what happened to Ephriam Seddon – they found Ephriam Seddon's ship drifting on the fringes of friendly space. |
3 |
23 |
Failed to qualify for Artist (Entertainer). |
3 |
23 |
Switched to Drifter (Barbarian). |
3 |
27 |
Find valuable salvage. |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
30 |
Find valuable salvage. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
33 |
Find valuable salvage. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
36 |
Betrayed by a friend. One of Ephriam Seddon's Contacts or Allies betrays Ephriam Seddon, ending Ephriam Seddon's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
37 |
Embroiled in legal trouble. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
40 |
Continued as Merchant (Merchant Marine). |