Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Expand the field of Athletics (Dexterity), but gain a Rival in Eric Xavier's former tutor. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Colonist (Citizen). |
2 |
27 |
Became a Drifter (Scavenger). |
2 |
30 |
Attacked by enemies and injured. |
2 |
30 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
2 |
30 |
Gain Enemy if Eric Xavier don't already have one. |
2 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
31 |
Continued as Drifter (Scavenger). |
3 |
35 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
35 |
Continued as Drifter (Scavenger). |
4 |
36 |
Attacked by enemies that Eric Xavier easily defeat. |
4 |
36 |
Gain Enemy if Eric Xavier don't already have one. |
4 |
39 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
39 |
Continued as Drifter (Scavenger). |
5 |
40 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
40 |
Failed to qualify for Corporate (Citizen). |
6 |
40 |
Submitted to the draft. |
6 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
42 |
Imperial trade restrictions force Eric Xavier out of business. |
7 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
43 |
Eric Xavier aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
43 |
Switched to Drifter (Wanderer). |