Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Lost eye or limb. Fully recovered. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
25 |
A series of bad deals and decisions force Erick Sheils into bankruptcy. Erick Sheils salvages what Erick Sheils can. |
3 |
25 |
Failed to qualify for Colonist (Citizen). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
27 |
Erick Sheils do not know what happened to Erick Sheils. There is a gap in Erick Sheils's memory. |
4 |
27 |
Failed to qualify for Colonist (Citizen). |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
30 |
Survived a risky adventure but gained nothing. |
5 |
31 |
Continued as Drifter (Barbarian). |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
36 |
Survived a risky adventure but gained nothing. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
43 |
Erick Sheils do not know what happened to Erick Sheils. There is a gap in Erick Sheils's memory. |
8 |
43 |
Returned to Merchant (Free Trader). |
8 |
46 |
Bankrupted by a rival. Gain the other trader as a Rival. |