Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Colonist (Citizen). |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
29 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
32 |
Opponents of Erik Morris's belief system ambush Erik Morris. |
3 |
32 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
4 |
32 |
Became a Rogue (Thief). |
4 |
36 |
A police detective or rival criminal forces Erik Morris to flee and vows to hunt Erik Morris down. Gain an Enemy. |
5 |
36 |
Switched to Drifter (Barbarian). |
5 |
38 |
Find Ancient Technology. |
6 |
40 |
Continued as Drifter (Barbarian). |
6 |
43 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
43 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
7 |
44 |
Erik Morris is sent to a new community or parish to preach The Word among the poor. |
7 |
47 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |