Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Journalist (Entertainer). |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
29 |
Attacked by enemies that Ernest Morrison easily defeat. |
2 |
29 |
Gain Enemy if Ernest Morrison don't already have one. |
3 |
30 |
Continued as Drifter (Wanderer). |
3 |
34 |
Encounter a Psionic institute. |
3 |
34 |
Tested for psionic powers |
4 |
34 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
4 |
38 |
Gained a contact. |
5 |
38 |
Continued as Psion (Psi-Warrrior). |
5 |
42 |
Pick up potentially useful information using Ernest Morrison's psychic powers. |
5 |
42 |
Promoted to Psion (Psi-Warrrior) rank 1. |
6 |
42 |
Continued as Psion (Psi-Warrrior). |
6 |
44 |
A new romantic starts. Gain an Ally. |