Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Spend several years jumping from world to world in Erwin Chambers's scout ship. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Spend several years jumping from world to world in Erwin Chambers's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Erwin Chambers's scout ship is one of the first on the scene to rescue the survivors of a disaster but Erwin Chambers fail to help. Gain an Enemy. |
3 |
28 |
Erwin Chambers have no idea what happened to Erwin Chambers – they found Erwin Chambers's ship drifting on the fringes of friendly space. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Became a Army (Cavalry) with the new title Private. |
4 |
32 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
5 |
32 |
Returned to Scout (Courier). |
5 |
33 |
Erwin Chambers inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
33 |
Became a Drifter (Barbarian). |
6 |
37 |
Suffer from a life-threatening illness. |
7 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
40 |
Erwin Chambers come into conflict with a splinter group Erwin Chambers's own religion which maintains Erwin Chambers's version is the wrong one. Gain 3 Rivals. |
8 |
40 |
Returned to Drifter (Barbarian). |
8 |
44 |
A new romantic starts. Gain an Ally. |
8 |
44 |
Promoted to Drifter (Barbarian) rank 1. |