Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Good fortune |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
29 |
A series of bad deals and decisions force Esther Drogace into bankruptcy. Esther Drogace salvages what Esther Drogace can. |
3 |
29 |
Failed to qualify for Courier (Scout). |
3 |
29 |
Became a Drifter (Scavenger). |
3 |
32 |
Attacked by enemies and injured. |
3 |
32 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
32 |
Gain Enemy if Esther Drogace don't already have one. |
4 |
33 |
Continued as Drifter (Scavenger). |
4 |
37 |
Find an Alien Artifact. |
5 |
37 |
Continued as Drifter (Scavenger). |
5 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
41 |
Forced to muster out. |
6 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
44 |
Esther Drogace retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |