Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Everett Fletcher far from home. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Everett Fletcher do not know what happened to Everett Fletcher. There is a gap in Everett Fletcher's memory. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
26 |
A good deal ensures Everett Fletcher is living the high life for a few years. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
29 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
29 |
Failed to qualify for Journalist (Entertainer). |
5 |
29 |
Switched to Drifter (Wanderer). |
5 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
37 |
Find valuable salvage. |
6 |
37 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
38 |
Scarred. Owe 5,000 for medical bills. |
8 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
39 |
Someone more charismatic but less devout than Everett Fletcher has become Everett Fletcher's superior. |
9 |
42 |
Continued as Believer (Missionary/Humanitarian). |
9 |
43 |
Everett Fletcher aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
43 |
Retired at age 43. |
10 |
43 |
Retired. |
10 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |