Term |
Age |
History |
---|
1 |
12 |
Entered Military Academy(Naval Academy) |
1 |
14 |
A prank goes horribly wrong and Ezekiel Hanson is sent to prison. |
1 |
16 |
Graduated. |
2 |
16 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
20 |
Vessel participates in a notable military engagement. |
2 |
20 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
3 |
20 |
Continued as Navy (Line/Crew). |
3 |
24 |
Commanding officer takes an interest in Ezekiel Hanson's career. |
4 |
24 |
Continued as Navy (Line/Crew). |
4 |
26 |
Ezekiel Hanson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
28 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
5 |
28 |
Continued as Navy (Line/Crew). |
5 |
31 |
Vessel participates in a notable military engagement. |
5 |
32 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
6 |
32 |
Continued as Navy (Line/Crew). |
6 |
33 |
Vessel participates in a diplomatic mission. |
6 |
33 |
Gain a contact. |
6 |
36 |
Forced to muster out. |
7 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
37 |
Go undercover to investigate an enemy. |
7 |
37 |
A job goes wrong, forcing Ezekiel Hanson to flee off-planet. |
8 |
40 |
Continued as Agent (Law Enforcement). |
8 |
44 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |