Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
21 |
Dropped out of the merchant academy. |
2 |
21 |
Failed to qualify for Broker (Merchant). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Fate Forrest join a gambling circle on board. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
26 |
Fate Forrest foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
29 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
Vessel participates in a diplomatic mission. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Scholar (Field Researcher). |
5 |
36 |
Make a breakthrough in Fate Forrest's field. |
5 |
37 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
37 |
Voluntarily left Field Researcher |
6 |
37 |
Became a Merchant (Free Trader). |
6 |
40 |
Embroiled in legal trouble. |
6 |
41 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
43 |
A series of bad deals and decisions force Fate Forrest into bankruptcy. Fate Forrest salvages what Fate Forrest can. |
8 |
43 |
Became a Drifter (Barbarian). |
8 |
47 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |