Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Drifter (Barbarian). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Became a Scout (Courier). |
3 |
26 |
Gained a contact. |
4 |
29 |
Continued as Scout (Courier). |
4 |
33 |
When dealing with an alien race, Fay Chambers botch an opportunity to gather extra intelligence about them. |
4 |
33 |
Fay Chambers have no idea what happened to Fay Chambers – they found Fay Chambers's ship drifting on the fringes of friendly space. |
4 |
33 |
Forced to continue current assignment. |
4 |
33 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
33 |
Continued as Scout (Courier). |
5 |
36 |
Fay Chambers's ship is damaged, and Fay Chambers have to hitch-hike Fay Chambers's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 3 Contacts. Gain 2 Enemies. |
6 |
36 |
Became a Merchant (Broker). |
7 |
40 |
Continued as Merchant (Broker). |
7 |
44 |
Make an unexpected connection outside Fay Chambers's normal circles. Gain a Contact. |