Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
26 |
An investigation, tour, project or expedition goes wrong, stranding Finley Perkins far from home. |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Make an unexpected connection outside Finley Perkins's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Make an unexpected connection outside Finley Perkins's normal circles. Gain a Contact. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Became a Noble (Diplomat) with the new title Intern. |
6 |
40 |
Finley Perkins make an alliance with a powerful and charismatic noble, who becomes an Ally. |
6 |
42 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
7 |
42 |
Continued as Noble (Diplomat). |
7 |
43 |
A new romantic starts. Gain an Ally. |