Term |
Age |
History |
---|
0 |
0 |
Born into a minor clan. |
0 |
0 |
Fo A's ancestors were conquerors and great warriors. |
0 |
0 |
Fo A's ancestral territory is 9. |
0 |
0 |
Fo A is the second son. |
0 |
14 |
Rite of passage completed with a 2. |
1 |
14 |
Became a Military Officer (Assassin). |
1 |
17 |
Opportunity to establish a landhold in your name. |
1 |
18 |
Promoted to Military Officer (Assassin) rank 1. |
2 |
18 |
Continued as Military Officer (Assassin). |
2 |
19 |
Severely injured. Owe 15,000 for medical bills. |
2 |
22 |
Promoted to Military Officer (Assassin) rank 2. |
3 |
22 |
Continued as Military Officer (Assassin). |
3 |
25 |
Fo A is given advanced training in a specialist field. |
3 |
26 |
Promoted to Military Officer (Assassin) rank 3. |
4 |
26 |
Continued as Military Officer (Assassin). |
4 |
27 |
Freed a captured an enemy commander. Gain an Ally. |
5 |
30 |
Continued as Military Officer (Assassin). |
5 |
32 |
Defeated in battle. Gain the foe who defeated you as a Rival. |
6 |
32 |
Became a Ceremonial (Clan Agent) with the new title Probationary. |
6 |
33 |
Fo A rise in influence in Fo A's clan. |
6 |
36 |
Promoted to Ceremonial (Clan Agent) rank 1 with the new title Agent. |
7 |
36 |
Continued as Ceremonial (Clan Agent). |
7 |
37 |
Fo A is wounded in a duel that Fo A won. |
8 |
40 |
Continued as Ceremonial (Clan Agent). |
8 |
41 |
Fo A is wounded in a duel that Fo A lost. |
9 |
41 |
Failed to qualify for Assassin (Military Officer) and became a Yohai (outcast). |
9 |
41 |
Became a Drifter (Scavenger). |
9 |
42 |
Attacked by enemies and injured. |
9 |
42 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
42 |
Gain Enemy if Fo A don't already have one. |