Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Entertainer (Journalist). |
2 |
24 |
Public opinion turns on Ford Walker. |
3 |
24 |
Became a Merchant (Broker). |
3 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
28 |
Forced to continue current assignment. |
3 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
32 |
Promoted to Merchant (Broker) rank 2. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
35 |
Ford Walker's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Became a Navy (Flight) with the new title Crewman. |
6 |
38 |
Nearly killed. Owe 3,750 for medical bills. |
7 |
38 |
Became a Citizen (Colonist). |
7 |
42 |
Ford Walker is rewarded for Ford Walker's diligence or cunning. |
7 |
42 |
Promoted to Citizen (Colonist) rank 1. |
8 |
42 |
Continued as Citizen (Colonist). |
8 |
46 |
Gained a contact. |
8 |
46 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |