Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Suffered a deep tragedy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Free Trader (Merchant). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Scout (Explorer). |
2 |
27 |
Forrest Legge's scout ship is one of the first on the scene to rescue the survivors of a disaster but Forrest Legge fail to help. Gain an Enemy. |
2 |
27 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
30 |
Continued as Scout (Explorer). |
3 |
33 |
Good fortune |
4 |
34 |
Continued as Scout (Explorer). |
4 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Continued as Scout (Explorer). |
5 |
40 |
Forrest Legge's ship is damaged, and Forrest Legge have to hitch-hike Forrest Legge's way back across the stars to the nearest scout base. |
5 |
40 |
Gain 2 Contacts. Gain 3 Enemies. |
6 |
40 |
Failed to qualify for Free Trader (Merchant). |
6 |
40 |
Became a Drifter (Wanderer). |
6 |
44 |
Betrayed by a friend. One of Forrest Legge's Contacts or Allies betrays Forrest Legge, ending Forrest Legge's career. That Contact or Ally becomes a Rival or Enemy. |