Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
1 |
20 |
Gain Enemy if Frank Day don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
29 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
29 |
Became a Scholar (Physician). |
5 |
31 |
Assigned to work on a secret project for a patron or organisation. |
6 |
33 |
Continued as Scholar (Physician). |
6 |
37 |
Win a prestigious prize for Frank Day's work. |
7 |
37 |
Continued as Scholar (Physician). |
7 |
38 |
Assigned to work on a secret project for a patron or organisation. |
7 |
41 |
Promoted to Scholar (Physician) rank 1. |
8 |
41 |
Continued as Scholar (Physician). |
8 |
42 |
Advanced training in a specialist field. |
8 |
45 |
Promoted to Scholar (Physician) rank 2. |