Technician Frank Johnson  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 47 M 9 (1) 6 (0) 12 (2) 7 (0) 12 (2) 4 (-1)96C7C4
Mumbling speech, Seductive, Faded tattoos
 
Skills
Admin 0
Advocate 1
Carouse 0
Deception 0
Diplomat 3
Drive (Mole) 1
Drive (Track) 2
Electronics 0
Jack-of-All-Trades 2
Profession (Sports/Atmosphere Surfing) 1
Profession (Freeloader/Scrounging) 1
Recon 0
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 23
Citizen Worker Technician34
 
Term Age History
1 18 Failed to qualify for Thief (Rogue).
1 18 Became a Drifter (Wanderer).
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 26 Promoted to Drifter (Wanderer) rank 2.
3 26 Continued as Drifter (Wanderer).
3 29 Betrayed by a friend. One of Frank Johnson's Contacts or Allies betrays Frank Johnson, ending Frank Johnson's career. That Contact or Ally becomes a Rival or Enemy.
4 29 Became a Citizen (Worker).
4 31 Frank Johnson befriend a superior in the corporation or the colony.
5 33 Continued as Citizen (Worker).
5 34 Frank Johnson's business expands, Frank Johnson's corporation grows, or the colony thrives.
5 37 Promoted to Citizen (Worker) rank 1.
6 37 Continued as Citizen (Worker).
6 40 Frank Johnson is rewarded for Frank Johnson's diligence or cunning.
6 41 Promoted to Citizen (Worker) rank 2 with the new title Technician.
7 41 Continued as Citizen (Worker).
7 42 Good fortune
7 45 Promoted to Citizen (Worker) rank 3.
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