Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Freeman Davidson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Rogue (Thief). |
2 |
21 |
Involved in a gambling ring. |
2 |
23 |
Promoted to Rogue (Thief) rank 1. |
3 |
23 |
Continued as Rogue (Thief). |
3 |
26 |
A police detective or rival criminal forces Freeman Davidson to flee and vows to hunt Freeman Davidson down. Gain an Enemy. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Moved to a new world. |
5 |
30 |
Voluntarily left Merchant Marine |
5 |
30 |
Failed to qualify for Intelligence (Agent). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Make an unexpected connection outside Freeman Davidson's normal circles. Gain a Contact. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Freeman Davidson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
39 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
39 |
Retired at age 39. |
8 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
42 |
Freeman Davidson refused an offer of inducements to betray Freeman Davidson's faith. Gain 1 enemies. |
8 |
43 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
43 |
Continued as Believer (Mainstream Believer). |
9 |
44 |
Gained a contact. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |