Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Gale Matson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
21 |
Became a Citizen (Corporate). |
2 |
25 |
Gained a contact. |
2 |
25 |
Promoted to Citizen (Corporate) rank 1. |
3 |
25 |
Voluntarily left Corporate |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
27 |
Gale Matson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Scout (Explorer). |
4 |
31 |
Psychologically damaged by Gale Matson's time in the scouts. |
5 |
31 |
Failed to qualify for Journalist (Entertainer). |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
33 |
Find valuable salvage. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
37 |
Gale Matson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
38 |
A new romantic starts. Gain an Ally. |
7 |
41 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
41 |
Continued as Believer (Holy Warrior). |
8 |
42 |
Gale Matson refuse to secretly provide religious rites for a dying leader or noble, because they do not share Gale Matson's faith. |
8 |
45 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |