Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Became a Citizen (Corporate). |
2 |
25 |
Garland Meyer learn something Garland Meyer should not have – a corporate secret, a political scandal – which Garland Meyer can profit from illegally. |
2 |
25 |
Promoted to Citizen (Corporate) rank 1. |
3 |
25 |
Continued as Citizen (Corporate). |
3 |
29 |
Advanced training in a specialist field. |
4 |
29 |
Continued as Citizen (Corporate). |
4 |
30 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
30 |
Returned to Drifter (Wanderer). |
5 |
31 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
6 |
31 |
Became a Merchant (Broker). |
6 |
34 |
Risk Garland Meyer's fortune on a possibility lucrative deal and win. |
6 |
35 |
Promoted to Merchant (Broker) rank 1. |
7 |
35 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
35 |
Retired at age 35. |
7 |
35 |
Continued as Merchant (Broker). |
7 |
39 |
A good deal ensures Garland Meyer is living the high life for a few years. |
8 |
39 |
Continued as Merchant (Broker). |
8 |
42 |
Garland Meyer's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
42 |
Retired. |
9 |
43 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |