Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Garrett Sims join a gambling circle on board. |
2 |
22 |
Continued as Navy (Flight). |
2 |
23 |
Scarred. Fully recovered. |
3 |
23 |
Failed to qualify for Broker (Merchant). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Explorer). |
3 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
27 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Explorer). |
4 |
30 |
Gained a contact. |
4 |
31 |
Promoted to Scout (Explorer) rank 2. |
5 |
31 |
Continued as Scout (Explorer). |
5 |
35 |
Nearly killed. Owe 20,000 for medical bills. |
6 |
35 |
Failed to qualify for Performer (Entertainer). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
36 |
Garrett Sims do not know what happened to Garrett Sims. There is a gap in Garrett Sims's memory. |
7 |
36 |
Failed to qualify for Worker (Citizen). |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
37 |
Betrayed by a friend. One of Garrett Sims's Contacts or Allies betrays Garrett Sims, ending Garrett Sims's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
37 |
Failed to qualify for Colonist (Citizen). |
8 |
37 |
Switched to Drifter (Scavenger). |
8 |
39 |
Suffer from a life-threatening illness. |
9 |
39 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
39 |
Retired at age 39. |
9 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
42 |
Garrett Sims accepted an offer of inducements to betray Garrett Sims's faith. Gain 180,000 in cash. |
9 |
43 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
43 |
Retired. |
10 |
46 |
Moved to a new world. |
11 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |