Gary Weakman  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 47 M 7 (0) 6 (0) 4 (-1) 6 (0) 5 (-1) 4 (-1)764654
Overbearing, Frigid
 
Skills
Admin 1
Animals 0
Art (Presentation) 0
Athletics (Endurance) 1
Carouse 0
Investigate 1
Jack-of-All-Trades 1
Medic 0
Melee (Unarmed) 2
Persuade 0
Profession (Colonist/Farming) 1
Seafarer 0
Stealth 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 11
Rogue Enforcer 01
Prisoner Fixer 13
Prisoner Inmate 12
 
Name Type Affinity Enmity Power Influence Species
Sylvester Barrett Enemy 0 5 2 4 Sydite (M/24)
Sylvester Barrett gains in influence.
 
Term Age History
1 18 Failed to qualify for Explorer (Scout).
1 18 Became a Drifter (Barbarian).
1 22 Offered job by a patron. Now owe him a favor.
1 22 Promoted to Drifter (Barbarian) rank 1.
2 22 Became a Rogue (Enforcer).
2 24 Arrested
3 24 Became a Prisoner (Fixer).
3 26 Assigned to difficult or backbreaking labour.
3 28 Promoted to Prisoner (Fixer) rank 1.
4 28 Switched to Prisoner (Inmate) with previous rank.
4 29 Severely injured. Owe 25,000 for medical bills.
5 32 Continued as Prisoner (Inmate).
5 35 Severely injured. Fully recovered. Owe 25,000 for medical bills.
6 36 Returned to Prisoner (Fixer).
6 38 Defeated a prison gang. Gain an Enemy.
7 40 Continued as Prisoner (Fixer).
7 41 Disgraced. Word of Gary Weakman's criminal past reaches Gary Weakman's homeworld.
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