Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Betrayed by a friend. One of Gavin Mar's Contacts or Allies betrays Gavin Mar, ending Gavin Mar's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Failed to qualify for Explorer (Scout). |
2 |
21 |
Switched to Drifter (Wanderer). |
2 |
24 |
Gavin Mar run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Scout (Courier). |
3 |
26 |
Perform an exemplary service for the scouts. |
3 |
28 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Courier). |
4 |
31 |
Spend several years jumping from world to world in Gavin Mar's scout ship. |
4 |
32 |
Promoted to Scout (Courier) rank 2. |
5 |
32 |
Continued as Scout (Courier). |
5 |
36 |
Gavin Mar inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
40 |
Gavin Mar secretly provide religious rites for a dying leader or noble, although they do not share Gavin Mar's faith. Gain an Ally in the family and a Rival who disagrees with Gavin Mar's choice. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
A notable academic consults with Gavin Mar about a publication or documentary he is working on. Gain a Contact in academia. |