George Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 47 M 7 (0) 6 (0) 5 (-1) 3 (-1) 4 (-1) 3 (-1)765343
Dictatorial, Remorseful, Exacting
 
Skills
Astrogation 0
Athletics 0
Carouse 0
Gun Combat (Archaic) 1
Gunner 0
Jack-of-All-Trades 2
Mechanic 1
Melee (Striking) 1
Pilot 0
Profession (Freeloader) 0
Science (Social Sciences/Psychology) 2
Steward 0
Survival 3
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 25
Navy Line/Crew Able Spacehand13
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Elliott Wright Ally 2 0 1 3 Humaniti (M/64)
Elliott Wright gained power at the expense of a third party who now blames the character.
Kaluke Ehei Enemy 0 3 1 0 Aslan (F/13)
Kaluke Ehei has life-changing event that creates new responsibilities.
General Stevens Enemy 0 2 0 4 Irhadre (M/17)
General Stevens belongs to an uncommon alien species.
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 22 A new romantic starts. Gain an Ally.
2 22 Continued as Drifter (Scavenger).
2 24 George Clubb do not know what happened to George Clubb. There is a gap in George Clubb's memory.
3 24 Became a Navy (Line/Crew) with the new title Crewman.
3 26 George Clubb foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3 28 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
4 28 Continued as Navy (Line/Crew).
4 32 Commanding officer takes an interest in George Clubb's career.
5 32 Attempted to change assignments.
5 32 Failed to qualify for Engineer/Gunner (Navy).
5 32 Continued as Navy (Line/Crew).
5 36 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6 36 Failed to qualify for Artist (Entertainer).
6 36 Returned to Drifter (Scavenger).
6 37 Injured. Fully recovered. Owe 5,000 for medical bills.
7 37 Failed to qualify for Surveyor (Scout).
7 37 Submitted to the draft.
7 37 Became a Merchant (Merchant Marine) with the new title Crewman.
7 39 A series of bad deals and decisions force George Clubb into bankruptcy. George Clubb salvages what George Clubb can.
8 39 Returned to Drifter (Scavenger).
8 43 Spend time with an alien race. Gain a contact.
8 43 Promoted to Drifter (Scavenger) rank 1.
9 43 Continued as Drifter (Scavenger).
9 47 Promoted to Drifter (Scavenger) rank 2.
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