Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
A series of bad deals and decisions force Giir into bankruptcy. Giir salvages what Giir can. |
3 |
24 |
Became a Navy (Flight) with the new title Crewman. |
3 |
26 |
Gained a contact. |
3 |
28 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Navy (Engineer/Gunner) with previous rank. |
4 |
30 |
Vessel participates in a notable military engagement. |
5 |
32 |
Voluntarily left Engineer/Gunner |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
35 |
Giir do not know what happened to Giir. There is a gap in Giir's memory. |
6 |
35 |
Became a Scout (Surveyor). |
6 |
39 |
Perform an exemplary service for the scouts. |
6 |
39 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Courier (Scout). |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
41 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Giir is caught in the periphery of a scandal. |
8 |
43 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |