Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Find Ancient Technology. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Nearly killed. Owe 20,000 for medical bills. |
4 |
28 |
Failed to qualify for Infantry (Army). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Moved to a new world. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Severely injured. Fully recovered. |
6 |
35 |
Failed to qualify for Explorer (Scout). |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
38 |
Offered job by a patron. Now owe him a favor. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
39 |
Became a Navy (Flight) with the new title Crewman. |
7 |
40 |
Gained a contact. |
7 |
43 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Failed to qualify for Engineer/Gunner (Navy). |
8 |
43 |
Continued as Navy (Flight). |
8 |
47 |
Gilbert Remmington is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |