Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Study Science (Social Sciences/Psychology) as a hobby. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Field Researcher (Scholar). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
29 |
Go undercover to investigate an enemy. |
2 |
29 |
A revolution, attack or other unusual event throws Glen Walsh's life into chaos, forcing Glen Walsh to leave the planet. |
2 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
31 |
Voluntarily left Law Enforcement |
3 |
31 |
Became a Drifter (Wanderer). |
3 |
35 |
Gained a contact. |
4 |
35 |
Continued as Drifter (Wanderer). |
4 |
37 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
39 |
Continued as Drifter (Wanderer). |
5 |
41 |
Betrayed by a friend. One of Glen Walsh's Contacts or Allies betrays Glen Walsh, ending Glen Walsh's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
41 |
Continued as Drifter (Wanderer). |
6 |
42 |
Attacked by enemies that Glen Walsh easily defeat. |
6 |
42 |
Gain Enemy if Glen Walsh don't already have one. |