Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
Lost eye or limb. Owe 1,250 for medical bills. |
2 |
20 |
Became a Merchant (Broker). |
2 |
22 |
Make an unexpected connection outside Godfrey McMillan's normal circles. Gain a Contact. |
2 |
24 |
Promoted to Merchant (Broker) rank 1. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
25 |
Make an unexpected connection outside Godfrey McMillan's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Broker) rank 2. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
29 |
Embroiled in legal trouble. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
35 |
Make an unexpected connection outside Godfrey McMillan's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
6 |
36 |
Voluntarily left Broker |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
39 |
Find Ancient Technology. |
6 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
42 |
Godfrey McMillan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
44 |
Godfrey McMillan's work ends up coming home with Godfrey McMillan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |