Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Golden Walker's scout ship is one of the first on the scene to rescue the survivors of a disaster but Golden Walker fail to help. Gain an Enemy. |
1 |
20 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Courier) with previous rank. |
3 |
29 |
Spend several years jumping from world to world in Golden Walker's scout ship. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Returned to Scout (Surveyor). |
4 |
33 |
Spend several years jumping from world to world in Golden Walker's scout ship. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
38 |
Golden Walker survey an alien world. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Corporate (Citizen). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
42 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
42 |
Switched to Drifter (Barbarian). |
7 |
46 |
Golden Walker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |