Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A sudden war destroys Grace Anderson's trade routes and contacts, forcing Grace Anderson to flee that region of space. |
1 |
20 |
Gain rebels as Enemy |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Embroiled in legal trouble. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
30 |
Accused of a crime |
4 |
30 |
Became a Prisoner (Thug). |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Switched to Prisoner (Fixer) with previous rank. |
5 |
37 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
38 |
Returned to Prisoner (Thug). |
6 |
39 |
Grace Anderson gain a new Rival among the inmates or guards. |
7 |
42 |
Returned to Prisoner (Fixer). |
7 |
44 |
Disgraced. Word of Grace Anderson's criminal past reaches Grace Anderson's homeworld. |