Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Spend several years jumping from world to world in Grace McLelland's scout ship. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Grace McLelland's ship is damaged, and Grace McLelland have to hitch-hike Grace McLelland's way back across the stars to the nearest scout base. |
3 |
30 |
Gain 5 Contacts. Gain 2 Enemies. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Severely injured. Owe 10,000 for medical bills. |
5 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Failed to qualify for Artist (Entertainer). |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
37 |
Became a Entertainer (Performer). |
7 |
41 |
One of Grace McLelland's pieces of art is stolen, and the investigation brings Grace McLelland into the criminal underworld. |
8 |
41 |
Continued as Entertainer (Performer). |
8 |
44 |
Encounter a Psionic institute. |
8 |
44 |
Tested for psionic powers |
8 |
45 |
Promoted to Entertainer (Performer) rank 1. |