Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attempted a risky adventure and was injured. |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
23 |
Became a Scholar (Scientist). |
3 |
25 |
Assigned to work on a secret project for a patron or organisation. |
3 |
27 |
Promoted to Scholar (Scientist) rank 1. |
4 |
27 |
Voluntarily left Scientist |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
31 |
Drafted into Merchant Marine |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
A series of bad deals and decisions force Grady Perkins into bankruptcy. Grady Perkins salvages what Grady Perkins can. |
6 |
32 |
Returned to Drifter (Scavenger). |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
37 |
Moved to a new world. |
7 |
40 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
44 |
Grady Perkins do not know what happened to Grady Perkins. There is a gap in Grady Perkins's memory. |